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P.L Grenon Portfolio


Sr. Game Designer

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P.L Grenon Portfolio


Sr. Game Designer

About Me.

Hello, nice to meet you !

I am a 16+ combined years entertainment industry specialist. I have a deep understanding of the overall game creation process. From visual programming, in-engine integration, missions, dynamic storytelling and action / RPG systems design, I had impact on a lot of content through the years! From my movie VFX background, I inherited a strong familliarity with any 3D softwares, VFX and Art assets creation as well. I am at ease communicating and being at the center of a feature’s development.

What the future holds.

I always try to involve myself with special, story-driven projects that require heavy involvement in the design department, or personal passion projects. Lately I have been hard at work on my own indie title in my spare time lately. We are looking to put our years of experience to the test and release our own title in the near future !

Thanks for stopping by ! 

-P.L Grenon

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C.V


C.V


Curriculum Vitae.


Personal INFORMATION:

 

Name :                               Pierre-Luc Grenon        

Location :                           Sherbrooke, Canada

Portfolio:                            http://www.kierrato.com/

LinkedIn : linkedin.com/in/pierre-luc-grenon-1aba80a8

 

Date of Birth:                     1st August 1985           

Languages:                         French, English

 


Work Experience :

Sr. Game Designer

Project Witchstone

Spearhead Games, (2022 - 2024)

  • Design our in-house turn-based combat AI system.

  • Own the design for combat, weapons, armors, items, abilities, classes and monsters.

  • Document all above designs in confluence and provide time estimates and task management.

  • Guide those new ideas from design to implementation.

Sr. Unreal Engine Developer (Blueprints)

VR training Games and Apps

Realworld one, (2022)

  • Led a team of 4; On-boarding, mentoring and reviews as well as task assignment.

  • Created all elements of interactive VR apps using blueprint scripting from scratch.

  • Created design documents for new projects to guide the team with precise task breakdowns.

Sr. Cinematic Game Designer

Star Wars : Knights of the old Republic (remake)

AspyR, (2021)

  • Created modular cinematics and NPC interaction systems.

  • Created “Gold standard” content to showcase the system’s capabilities at it’s best.

  • Created Tech-Documents and mentored outsourced designers on our systems.

Sr. Game Designer

NBA 2K / PGA 2K Franchise

2K Games, (2017-2020)

  • Designed multiplayer elements such as cameras, locomotion and collision systems.

  • Created numerous cinematic content and designed camera tools for our creation pipeline.

  • Producer / Designer hybrid role, was responsible for scheduling and MOCAP.

Gameplay Scripter

Shadow of the Tomb Raider

EIDOS ENTERTAINMENT, (2016-2017)

  • Created heavily scripted mission segments on the main story path.

  • Prototyped the first side-quests & NPC interactions along with their system designs.

  • Mentored visual scripting and provided technical applications to mission content problems.

Event Scripter

Assassin’s Creed | For Honor

Ubisoft, (2013-2016)

  • Heavy visual scripting to create mission events and storytelling moments.

  • Created large NPC crowds and content.

  • Task breakdowns with level design and first pass prototype creation.

Development Tester

Assassin’s Creed

Ubisoft, (2009-2013)

  • Build and maintain testing gyms for crowds and NPC development teams.

  • Maintain a rigorous testing schedule and document new issues as thoroughly as possible.

  • Create in-engine data setups to test new features for the NPC & crowds team.

 

VFX Artist

Television | Movies VFX

Buzz Images, (2005-2009)

  • Create 3D VFX content for TV and Cinema.

  • Created sequences from concept to final render for big projects such as National Ad campaigns and Movies.

  • Heavy use of 2D compositing tools, rendering pipelines, material shaders & modeling tools.

 


Studies :

University of Montreal  2012-2013

(Partial - Bachelor) :           Computer Science

 

N.A.D Center    2004-2005

(Speciality Certificate) :      Special Effects for TV and Cinema

 

Alma College    2002-2004

(College Degree) :                  Computerised Arts and Design


Aptitudes

 

GAME ENGINES

  • Anvil (Ubisoft Proprietary)

  • GameGUI/Horizon (Eidos Proprietary)

  • Unity

  • Unreal Engine 4-5

 

SOFTWARES

  • Microsoft Office Suite (Word / Excel)

  • 3D Studio Max

  • Maya

  • Motion Builder

  • zBrush

  • Fusion 5 / Other Compositing Softwares

  • Adobe Creative Suite

  • Unreal Engine 4-5

Scripting

  • Domino (Ubisoft Proprietary, similar to Blueprints)

  • Blueprints

  • MQL4 / MQL5

  • C#

  • LUA

  • Python

 

Talents

  • Game Design (RPGs, Combat, AI)

  • Mission Design (Quests, Scripted Content, Objectives)

  • Visual Scripting (Blueprint, Bolt, etc.)

  • Tech Documentation

  • Leadership & Mentoring

  • Broad 2D - 3D asset creation capabilities


Past Projects (Other)  

Television and Cinema

 

"The Flood"

Televised Mini-Series.

2D Effects, Compositing

 

"Killer Wave"

Televised Mini-Series.

2D Effects, Matte Painting, Compositing

 

"The Covenant"

Motion Picture.

Modeling

 

"300"

Motion Picture.

Compositing

Publicity

 

"RONA"

"Virtual Fliers" Publicity Campaign. Televised Nationally

Textures, Animation, Design, Compositing

 

"Mazda"

"Zoom Zoom" Publicity Campaign. Televised Nationally.

Compositing

 

"Bell Canada"

"Bell Beavers" Publicity Campaign. Televised Nationally.

Shading, Modeling, Compositing

 

"Télétoon"

Presentation of upcoming programs. Short Televised interludes.

Shading, Compositing

 

"Telefilm Canada"

Presentation of upcoming programs. 30 seconds TV spot.

particle Effects, Shading, Compositing